[Home]Forced Pass

HomePage | RecentChanges | Preferences

The Encyclopaedia has now been locked; contributors must log in to make changes. [more]
Numerous game conditions are said to effect a forced pass on a player or players – this pass is usually effected at the start of a player's turn, or midway through it if self-initiated. In a midway pass, any imminent game events for that player are delayed until the next round (or delayed indefinitely, if round-specific).

[KD]


Categories: A to Z

HomePage | RecentChanges | Preferences
This page is read-only | View other revisions
Last edited April 7, 2007 7:50 pm by Simons Mith (diff)
Search: