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Invented by the German mathematician Ernst Beck in 1956, Beck's Coefficient is a calculated reference number which gives a rough indication of the probability of there being a possible route to Endgame within a set number of moves. |
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Invented by the German mathematician [Ernst Beck]? in 1956, Beck's Coefficient is a calculated reference number which gives a rough indication of the probability of there being a possible route to the endgame within a set number of moves. |
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The constant can only be used as a guideline, since the coefficient works on the assumption that line velocities are constant (Chalfont's Hypothesis suggests a coefficient that accounts for line velocities, but is incalculable on standard equipment within any reasonable amount of time), and unless stated otherwise is calculated for a twenty five move limit. |
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The constant can only be used as a guideline, since the coefficient works on the assumption that line velocities are constant (Chalfont's Hypothesis suggests a coefficient that accounts for line velocities, but is incalculable on standard equipment within any reasonable amount of time), and unless stated otherwise is calculated for a 25 move limit. |
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Of course, when MC has been played, Beck's reaches 1. |
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When Mornington Crescent has been played, Beck's reaches a value of one. |
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Categories: A to Z |
The constant can only be used as a guideline, since the coefficient works on the assumption that line velocities are constant (Chalfont's Hypothesis suggests a coefficient that accounts for line velocities, but is incalculable on standard equipment within any reasonable amount of time), and unless stated otherwise is calculated for a 25 move limit.
When Mornington Crescent has been played, Beck's reaches a value of one.
The formula for the coefficient is rather too complex and cumbersome to explain here, but is available in any modern book on the game.
[JH]