Battlesystem rules summary
I'm aware that some of you have never used the BATTLESYSTEMS rules, or that it was a very long time ago, so I'll give you a brief run down of how things work. Each unit of troops is rated in several ways to say how good they are. I wont go deep into the rules, but here they are with an explanation of what they mean and a rough scale (No pun intended when I move on to describing the Bakali).
AD (Attack Dice): This measures the offensive power of the troops, their ability to kill. The higher the better. It always coresponds to some sort of real dice (1d6, 1d8, whatever). It is never less than 4.
|1AD4||Poor troops. Untrained levies or weak, puny creatures.|
|1AD8||Veteran forces. Capable of considerable damage|
AD can go higher than this, but that is largely the province of dragons and similar large creatures. Such things aren't likely to be at our disposal unless they descide to help us. Even then, they are more like allies than troops we can employ.
AR (Armour Roll): This is the troops ability to survive attack, and is closely linked to AC. The lower the better. It is never more than 10.
|10||Almost unprotected. Some troops may have leather or shields, but not all|
|9||Light armour. Leather and shield, Bakali scales.|
|8||Substantial armour. Chainmail or there abouts|
|7||Heavy armour. Platemail and shield|
AR can go all the way down to 2, but this isn't going to be seen often, for the same reasons as above.
This relates to how many hp a typical member of the force has. The higher the better. It can take fractional values, but usually doesn't.
|1/2||Puny, less than 1 HD. Goblins, Kobolds|
|1||Typical. The vast majority of troops have this level|
|2||Impressive. Ogres, minatours and the like|
Again there is no theorectical upper limit, but...
How fast they are. It is equal to the move of the creatures in question, so 12 for unencumbered humans.
Same as in the normal game, except more important.
|9||Mob. Unenthusiastic levies.|
|10||Part time milita forces|
|11||Green or disorganised troops|
|Fighting hated enemies|
The Dm's guide might give slightly different values, but's that's mostly my memory. These seem about right to me.