Battlesystem rules summary

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I'm aware that some of you have never used the BATTLESYSTEMS rules, or that it was a very long time ago, so I'll give you a brief run down of how things work. Each unit of troops is rated in several ways to say how good they are. I wont go deep into the rules, but here they are with an explanation of what they mean and a rough scale (No pun intended when I move on to describing the Bakali).

AD (Attack Dice): This measures the offensive power of the troops, their ability to kill. The higher the better. It always coresponds to some sort of real dice (1d6, 1d8, whatever). It is never less than 4.

Description

1AD4 Poor troops. Untrained levies or weak, puny creatures.
1AD6 Typical military
1AD8 Veteran forces. Capable of considerable damage
1AD10 Elite Forces.
1AD12 Legendary

AD can go higher than this, but that is largely the province of dragons and similar large creatures. Such things aren't likely to be at our disposal unless they descide to help us. Even then, they are more like allies than troops we can employ.

AR (Armour Roll): This is the troops ability to survive attack, and is closely linked to AC. The lower the better. It is never more than 10.

AR Description
10 Almost unprotected. Some troops may have leather or shields, but not all
9 Light armour. Leather and shield, Bakali scales.
8 Substantial armour. Chainmail or there abouts
7 Heavy armour. Platemail and shield

AR can go all the way down to 2, but this isn't going to be seen often, for the same reasons as above.

Hits

This relates to how many hp a typical member of the force has. The higher the better. It can take fractional values, but usually doesn't.

Hits Description
1/2 Puny, less than 1 HD. Goblins, Kobolds
1 Typical. The vast majority of troops have this level
2 Impressive. Ogres, minatours and the like

Again there is no theorectical upper limit, but...

Move

How fast they are. It is equal to the move of the creatures in question, so 12 for unencumbered humans.

Morale

Same as in the normal game, except more important.

Morale Description
9 Mob. Unenthusiastic levies.
10 Part time milita forces
11 Green or disorganised troops
12 Regular Soldier
13 Experienced Soldiers
14 Elite
1 to +4
Fighting hated enemies

The Dm's guide might give slightly different values, but's that's mostly my memory. These seem about right to me.

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