Dwarven Forces
From RPGwiki
Dwarves have long military traditions, and thre troops tend to be highly trained and heavily armoured. The dwarves have many enemies to cope with, both above ground and below.
On the surface, their armies are often hampered by a lack of mobility. Still, they try to compensate for this through stoic endurance and very large war machines!
With their small numbers and slow breeding rate, dwarves try to avoid large scale conflict these days, but it isn't always possible. The dwarven armies of southern hosk last mobilised to oppose the minotaur invasion.
Contents |
[edit] Shield Wall
The bulk of dwarven armies seen on the surface are composed of the shield wall - well trained warriors that are employed to hold a solid battle line against their foes. Although undramatic, these warriors are reliable and will take a lot of effort to shift.
| Shield Wall | |||||
|---|---|---|---|---|---|
| Str | Dex | Con | Int | Wis | Cha |
| 13 | 10 | 15 | 10 | 11 | 8 |
| Hit Dice | Initiative | Fortitude | Reflexes | Will | |
| 1d10+5 | +0 | +4 | +0 | +0 | |
| Feats | |||||
| Weapon Focus - Battle axe, Toughness | |||||
| Skills | |||||
| {{{skills}}} | |||||
| Special | |||||
| +4 Ac vs giants. | |||||
| Equipment | |||||
| Battle axe, chainmail, Tower shield | |||||
| AC | Attack | Damage | |||
| 19 | Battle axe +1 melee | Battle axe 1d8+1 | |||
| Shield wall | ||||
|---|---|---|---|---|
| Race | Class and Level | Troop Type | Unit Size | |
| Dwarf | Fighter 1 | Regular | 100 | |
| Attack | Armour Roll | Hits | Move | Morale |
| 1AD6 | 7 | 1 | March 3", Charge 6" | 12 |
| Equipment | ||||
| Battle axes, Chainmail, Tower Shields | ||||
| Equipment Costs | Maintence Cost | |||
| 13,500 gp | 4000 gp per year | |||
| Notes | ||||
| AR6 against giants | ||||
[edit] Crossbowmen
With a severe lack of fast moving units, dwarven armies relly on long ranged missile attacks to counter swifter opposition. Dwarven crossbow men typically carry heavy crossbows to maximise the range at which they can strike back against the enemy.
| Crossbow man | |||||
|---|---|---|---|---|---|
| Str | Dex | Con | Int | Wis | Cha |
| 13 | 12 | 12 | 10 | 11 | 8 |
| Hit Dice | Initiative | Fortitude | Reflexes | Will | |
| 1d10+1 | +1 | +3 | +1 | +0 | |
| Feats | |||||
| Point blank Shit, Far shot | |||||
| Skills | |||||
| {{{skills}}} | |||||
| Special | |||||
| +4 Ac vs giants. | |||||
| Equipment | |||||
| Battle axe, chainmail, Heavy crossbows | |||||
| AC | Attack | Damage | |||
| 16 | Battle axe +2 melee
Heavy crossbow +2 ranged | Battle axe 1d8+1, heavy crossbow 1d10 | |||
| Crossbowmen | ||||
|---|---|---|---|---|
| Race | Class and Level | Troop Type | Unit Size | |
| Dwarf | Fighter 1 | Regular | 100 | |
| Attack | Armour Roll | Hits | Move | Morale |
| 1AD6 | 8 | 1 | March 3", Charge 6" | 12 |
| Equipment | ||||
| Battle axes, Chainmail, Heavy crossbows | ||||
| Equipment Costs | Maintence Cost | |||
| 15,850 gp | 4250 gp per year | |||
| Notes | ||||
| AR7 against giants.
Ranged - 1AD6 up 18", 1AD4 up to 36", 1/2AD4 up to 54" | ||||
[edit] Breakers
While the shieldwall is there to maintain the dwarven lines, the Breakers are used to smash the enemies ranks and destroy their formation. To help them in this role they carry greate axes.
Most Breakers like to use a war cry of some sort before closing with the enemy. Different holds and sometimes even units have their own. To further add to the effect, these dwarves often wear stylised helmets to make them more intimidating.
| Breakers | |||||
|---|---|---|---|---|---|
| Str | Dex | Con | Int | Wis | Cha |
| 15 | 10 | 13 | 10 | 11 | 8 |
| Hit Dice | Initiative | Fortitude | Reflexes | Will | |
| 1d10+1 | +0 | +3 | +0 | +0 | |
| Feats | |||||
| Power attack, Cleave | |||||
| Skills | |||||
| {{{skills}}} | |||||
| Special | |||||
| +4 Ac vs giants. | |||||
| Equipment | |||||
| Greate axe, chainmail. | |||||
| AC | Attack | Damage | |||
| 15 | Greate axe +3 melee | Greate axe 1d12+3 melee | |||
| Breaker | ||||
|---|---|---|---|---|
| Race | Class and Level | Troop Type | Unit Size | |
| Dwarf | Fighter 1 | Superior | 100 | |
| Attack | Armour Roll | Hits | Move | Morale |
| 1AD8 | 8 | 1 | March 3", Charge 6" | 13 |
| Equipment | ||||
| Greate axes, Chainmail. | ||||
| Equipment Costs | Maintence Cost | |||
| 12,750 gp | 5000 gp per year | |||
| Notes | ||||
| AR7 against giants. | ||||
[edit] Vetrans
Dwarves live a long time, ans some of them see a lot of combat. These vetrans have been around for awhile and have seen most things the battle field has to throw at them. THey form the elite fighting arm of a stronghold.
| Vetrans | |||||
|---|---|---|---|---|---|
| Str | Dex | Con | Int | Wis | Cha |
| 15 | 12 | 17 | 10 | 11 | 8 |
| Hit Dice | Initiative | Fortitude | Reflexes | Will | |
| 3d10+9 | +1 | +6 | +2 | +1 | |
| Feats | |||||
| Exotic weapon pro - Dwarven Waraxe,
Wepon focus - Dwarven war axe, power attack, Cleave | |||||
| Skills | |||||
| {{{skills}}} | |||||
| Special | |||||
| +4 Ac vs giants. | |||||
| Equipment | |||||
| Dwarven War axe, Banded Mail, Large Wooden Shield | |||||
| AC | Attack | Damage | |||
| 19 | Dwarven Waraxe +6 melee | Dwarven waraxe 1d10+2 melee | |||
| Vetrns | ||||
|---|---|---|---|---|
| Race | Class and Level | Troop Type | Unit Size | |
| Dwarf | Fighter 3 | Elite | 100 | |
| Attack | Armour Roll | Hits | Move | Morale |
| 1AD8 | 7 | 2 | March 3", Charge 6" | 14 |
| Equipment | ||||
| Dwarven War axe, Banded Mail, Large Wooden Shield. | ||||
| Equipment Costs | Maintence Cost | |||
| 21,525 gp | 10,000 gp per year | |||
| Notes | ||||
| AR6 against giants. | ||||
[edit] Tunnel Fighters
As well as enemies above ground, the dwarves also have many below, some of which are far more dangerous. Tunnel fighters are trained to deal with these threats when they 'surface'.
| Tunnel Fighter | |||||
|---|---|---|---|---|---|
| Str | Dex | Con | Int | Wis | Cha |
| 13 | 13 | 13 | 10 | 10 | 8 |
| Hit Dice | Initiative | Fortitude | Reflexes | Will | |
| d10+1 | +1 | +3 | +1 | +0 | |
| Feats | |||||
| Weapon Focus - short Sword, Point Blank Shot | |||||
| Skills | |||||
| {{{skills}}} | |||||
| Special | |||||
| +4 Ac vs giants. | |||||
| Equipment | |||||
| Short sword, Knives, Chainmail Shirts, Bucklers | |||||
| AC | Attack | Damage | |||
| 16 | Short sword +3 melee, Knives +2 ranged | Short sword 1d6+1, Knives 1d4+1 | |||
| Tunnel Fighters | ||||
|---|---|---|---|---|
| Race | Class and Level | Troop Type | Unit Size | |
| Dwarf | Fighter 1 | Regular | 100 | |
| Attack | Armour Roll | Hits | Move | Morale |
| 1AD6 | 8 | 1 | March 4", Charge 8" | 12 |
| Equipment | ||||
| Short sword, Knives, Chainmail Shirts, Bucklers | ||||
| Equipment Costs | Maintence Cost | |||
| 9375 gp | 5,000 gp per year | |||
| Notes | ||||
| AR7 against giants. | ||||
