Shared game world
When it came up at the last meet, the idea of a shared game world seemed popular. If we decide to implement this at some point thenthere is a few hings to sort out first. Most important are thesetting and system.
 Reality cops
Sandy mentioned his idea of a cross dimensional police force. As I recall, he said the basic idea was it was possible to travel between dimensions due to rifts caused by excessive urban sprawl. However, too much transfer across these boundaries cause problems, so a police force was set up to refulate such actions. The second twist to this idea was that we would have multiple characters, representing different power levels and genres. Essentially, the idea was that a given character could only be employed in a world that would accept it as part of their reality, otherwise the polution from dimensional crossover becomes too great. I mean, we are suppost to be preventing that sort of thing, not causing it.
Whether we decide to go with this idea or not, there are some good points here that I think should be underlined. The ability to easily switch between settings is good and would make the most of the differing styles of play that each GM might favour. Having multiple characters might be interesting, but it could also slow advancement down to a crawl and make it hard to develop much of a personalityfor them as he switch between them.
 Putting right things that once went right wrong
Que Quantum Leap theme music. Poor Mr. Beckett got teleported into a new body at the end of each episode, which was most disconcerting for him. However, taking that basic idea would implement the setting swopping ability needed for our game most admirally. After completing their mission, our characters make the next leap... and end up where ever the next gm in the rotor feels like.
In this idea, the characters bodies may change, but their minds stay the same, giving a base for building up a personality as we roleplay them. Physical stats may change, but mental ones remain consistent and can be improved through experience. Potentially, the characters might also be able to improve the physical abilities of whatever body they end up in or show other powers.
This idea could be worked in the Reality Cops, above. Alternatively, they might be angels or misplaced quantum scientists. Whatever, if people like this basic idea we can work out the details later.
 Cyber Cops
I guess we've all seen The Matrix, and the idea of people being put into a huge generator/cyber world is interesting. Let's play with the idea a bit. Instead of this state being imposed by machines, it a human invention. Perhaps in the future the population reached a point where it became untenable. Instead of a terrible mass culling, someone decided that it would be a good idea to put the excess into the generators where they could generate power and consumed less food, solving two problems at once.
These people might not even be prisoners. If conditions in the real world got harsh enough, people might like the idea of being payed to spend a few years "in the tubes". If the people aren't prisoners, then they might still be employed to oversee afairs in the real world, doing accounting, overseeing flight control or money laundering for the mafia.
While most residence are expected to play by the rules (or at least some rules), the criminals hack the system to get hold of powers they are not supposed to have, making them dangerous to track down. Perhaps reality upgrades are available to those who can afford them, so that they can buy the right software to be able to fly. Sotware that lets you boil peoples brains, however, would be illegal.
Anyway, that's enugh for now. Thoughts, anyone?