Hey Ed, did you know that there is an automatic way to sign your post now? Just type any of ~~~ (Which gives just your name and a link to your user page), ~~~~ (Gives name, link and time), or ~~~~~ (Just the time) . Andy 14:12, 4 March 2007 (UTC)
Or click the squiggly "signature" button at the top of the edit box (the second button from the right).--Kevan 17:52, 4 March 2007 (UTC)
 World Domination
I thought I'd let you know now that Schallat intends to go through with his plans to start up his own city, even though the issue wont become pressing for awhile. Certainly not until the end of the current adventure. It's probably what Schallat will be doing while you run the mini game to get used to the 3e rules.
Here is how the plan will work. Schallat doesn't have much money, but land is plentiful. Therefore, he will do the age old trick of converting one into the other.
Seeing as no-one has a strong claim to any of the lands near Bissel, Schallat will simply claim some of it as his own and then invite people to come and build there own farms there. He will divide up the land and give it to the farmers. This land isn't just loaned to them - as far as Schallat is concerned, they will then own it. Should anybody outside the community have the nerve to question that claim, Schallat will back up his farmers!
Doing things this way suits Schallat on several levels. Because they are voluntarily building their own farms, it removes much of the financial burden from him. It also gells well with his own philosophies, because it means that there will be no surfs or peasants in his own realm, only freemen.
The motivation for the farmers comes from several sources. First is the overcrowding in Waltdorf. A lot of the refugees that entered the city would most likely be happiest back on the land. Second is the financial incentive - those farms will be worth a lot once built, and can be passed on to children. Third is status, going from a surf to a land owning freeman is quite a raise in social status. Four, protection from one of the heros of the vale. Schallat looks after his own, if no-one else. Plus he's got a large number of fanatical Bakali warriors to discourage idle Orc raiders. There has to be easier targets for easy loot!
A final reason is religion, there are a few Chislevites in the country around-about who would be happy to worship with the most powerful Chislevic priest for miles.
Schallat's city (Which I'm thinking of calling New Glade.) would largely be populated by enterprising/opportunistic/foolish human farmers looking to better their circumstances, his own Bakali and a hand full of other Chislevities. The last of these might include a few goblins from the Steamwall.
I'll start putting together a few rules for all this, mostly relating to taxes and the like. The biggest point is one of scale. Economic details change rather between 2e and 3e. The prices listed in the players hand book aren't the issue so much wages. The 2e rules state that a labourour may earn a few silver pieces a month, while the 3e rules gives 1 sp a day. That's quite a big difference! Personally, I think that the 3e way makes more sense. If we are going with the 3e rules in the future, I'll put everything together using them, seeing as none of this will be relivant until then anyway.
Once I've done that, you can have a look and see what you think. I'll try to keep everything simple, because I like simple rules, especially when they relate to backround details rather than the main focus of the game. Andy 14:13, 3 April 2007 (BST)
Is there any chance that you might lend me the battlesystem rules for awhile the next time we meet up? I'd like to look at the section on spell casters that we never used much. Andy 13:00, 17 October 2007 (BST)
- Hi Andy - unfortunately these are somewhere at my Mum's house so I won't be able to dig them out in time for the next session. I'll try to find them next time I'm home though.