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Topic: 20eight's puzzle(s) (Read 79222 times)
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Rene
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For Blind co-op 6 ( tozebar): gubegigI had to pull all tricks in the book for this one. JF - your idea of putting barrels inbetween the crates, and using the timing to determine whether the matched cargo should go through is quite smart.
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« Last Edit: March 20, 2007, 10:13:33 PM by Rene »
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Bucky
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Blind Co-op 7( naragyg): bebikid.  That was too simple to be a "medium" puzzle.
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« Last Edit: March 21, 2007, 12:04:31 AM by Bucky »
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That is the most ingenious method of solving an impossible puzzle that I have ever seen.
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20eight
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 That was too simple to be a "medium" puzzle.yeah, I often wish that I could go back to warehoused levels and change the designated difficulty. Blind Co-op 8 - humecetBlind Co-op 8 - vuruhos
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« Last Edit: March 21, 2007, 12:15:09 PM by 20eight »
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Bucky
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yeah, I often wish that I could go back to warehoused levels and change the designated difficulty.
You can do that manually in the search engine itself (a "newbie" would do the trick). Did you intentionally not leave enough space for a dozer between crate and wall?
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« Last Edit: March 21, 2007, 03:10:55 AM by Bucky »
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That is the most ingenious method of solving an impossible puzzle that I have ever seen.
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20eight
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Did you intentionally not leave enough space for a dozer between crate and wall?
good point. I don't know why I placed them all the way to the left. Here's a better version - vuruhos
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20eight
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You can do that manually in the search engine itself (a "newbie" would do the trick).
But that won't change the designated difficulty (the one in the dialogue box as you open the level), or will it?
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jf
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Here is my solution for Blind co-op 8 ( vuruhos): dekotud. That was tough! I don't have any room to scale this up, as I'm missing just one extra space to clear the inputs. I settled for just pushing the first input to the side. I was inspired by Rene's gubegig to try a circling loop of crates. And for Blind co-op 7 ( naragyg): gygaxyz.
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jf
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Yes, Blind Co-op 9 is possible, and here is my solution: tiginok. I can't believe I was able to cram it all into the alloted space, and the timing is incredibly subtle. This solution would scale up, but is limited by the amount of buffer space to hold the inputs and also the space needed to release the rightmost crates.
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« Last Edit: March 22, 2007, 07:59:15 PM by jf »
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20eight
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great work on tiginok, jf. Ironically your solution has an easier time scaling up than the puzzle (it's hard to get the initial mechanism to function properly with more crates). tiginok certainly works up to 6 crates, and would probably work for more if things wouldn't get backed up at the right side.
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Rene
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« Last Edit: March 24, 2007, 11:00:46 AM by Rene »
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