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Topic: 20eight's puzzle(s) (Read 79227 times)
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jf
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« Last Edit: May 02, 2007, 11:09:06 PM by jf »
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jf
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Here are a few more: Sampler ( tadiler): negukahFour Sum 2 ( zufumas): gubopahTorrent 4 ( syxibyx): gefyvik. This solution turned out to be much less complicated than I expected. The top sets up a simple pattern (which was important to find), the right side easily handles the zero case, and the left side does little more than turn the resulting barrels into crates.Blind Co-op 5 ( bidaneb): jigedolShelves 4 ( tukyval): damesyg
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« Last Edit: May 04, 2007, 07:53:31 AM by jf »
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jf
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Here are two more to finish off the week: Burn Table 5 ( zebohul): mofuvyx. Queue 2 ( patymoz): baposaf. This one is a very difficult puzzle, or a very complicated solution, or both. 
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20eight
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wow, jf. You're brilliant. I was especially excited to see Queue 2 solved.
Hopefully once Lacrosse season is over (and maybe the school year too), I'll have some time to generate more puzzles.
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jf
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Here is one more: Alternative Math 5 ( kabegav): bicinuhThere are a few more existing puzzles that I would like to solve.
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jf
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For Quality Control 4.1 tibygax: tuhasam. This puzzle was quite a challenge. Rene's solution rasakuv is interesting -- I had originally started with a similar idea. This solution is completely different. My solution only needs one of the available gates, and takes advantage of the behavior of the up-pipe when a string of barrels dropping under it momentarily loses slack, coupled with the timing of the keys on either side of the gate. Also, the chained-delay of downward keys is important, to implement the "starting gate" from which the final release of the bottom dozer is timed (the delay is needed to accomodate a crate 0 or 1).
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« Last Edit: May 18, 2007, 11:21:58 PM by jf »
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jf
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« Last Edit: May 24, 2007, 04:32:47 PM by jf »
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jf
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For Slot Machine 3: gyvuvar. I've just now looked at Rene's solution gizimet -- very clever design.
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