|
Werbad
|
Nice Work! My solutions: For Shift ( bevizif): vunyhyc I checked the crates a bit differently and stored the values in a cycleFor Shift 16 ( maduxiz): zimykasFor Shift 40 ( laleher): bynatar Slightly faster than Rene's solution as Rene stops for 2 ticks for every crate.For Minor Difference ( cicahim): madyrib Not sure if the crate-finder to the left works every time. It failed once, but I think I solved that.
|
|
|
|
|
Logged
|
|
|
|
|
|
|
|
|
|
|
|
|
Werbad
|
Nice Work! Seems like that one was easy enough. My solution: xigedacI have a second one that should force at least Rene and colcolpicle to rethink their solutions: Geiger Counter II: mibahakI also have these versions, I'm still working on these myself though.Geiger Counter III: jovuben kicysadGeiger Counter IV: xykumig gesehyvEdit: Solved III and IV.
|
|
|
|
« Last Edit: January 09, 2010, 04:05:18 PM by Werbad »
|
Logged
|
|
|
|
|
|
|
Rene
|
I have a second one that should force at least Rene and colcolpicle to rethink their solutions: Geiger Counter II: mibahakNot really. Just an adaptation to the solution. For Geiger Counter II ( mibahak): kaguriv
|
|
|
|
|
Logged
|
|
|
|
|
Werbad
|
That fails in the unlikely event that a non-0 crate fails to trigger the doorkey long enough for the machine to think it is a 0. Not that I think that would ever happen, but still. Edit: Just had it happen with at 1 crate...
|
|
|
|
|
Logged
|
|
|
|
|
Rene
|
That fails in the unlikely event that a non-0 crate fails to trigger the doorkey long enough for the machine to think it is a 0. Not that I think that would ever happen, but still. Edit: Just had it happen with at 1 crate...
Fair enough... that is the danger with statistical solutions  . You can make failure less likely by slowing down the timer on the left. Especially for you, I have made a deterministic solution for Geiger Counter III. And it is fairly fast as well. For Geiger Counter III ( kicysad): hezogavAnd the solution for Geiger Counter IV is also deterministic and even faster: For Geiger Counter IV ( gesehyv): vofubirVery nice series of puzzles, Werbad
|
|
|
|
« Last Edit: January 11, 2010, 11:10:05 PM by Rene »
|
Logged
|
|
|
|
|
jf
|
For Geiger Counter IV ( gesehyv): sigegak. Rene's identification feed runs four times faster at 2 ticks vs 8 ticks, and mine runs a bit lossy (although I took measures to reduce this) and it's therefore possible to miss rare outputs. My search feed continues to clock at 8 ticks compared to Rene's 12 ticks, but I doubt that this is enough to offset the initial advantage of lossless-2 vs lossy-8 ticks.EDIT> Updated solution: xusobyz. This almost completely eliminates lossiness in the search phase, and so it's a matter of Rene's 2-tick rate in the initial phase giving an advantage to generating rare outputs in less time.Nice puzzles. I'll take a swing at II and III later.
|
|
|
|
« Last Edit: January 13, 2010, 12:42:31 AM by jf »
|
Logged
|
|
|
|
|
Werbad
|
Nice Work! For III and IV I tried doing something like Rene's vofubir, but I didn't manage to get it compact enough. My solution uses a full speed cycle to manage all outputs, and the slow feed means that it almost never trashes any outputs. The slow feed was necessary to be able to stop the machine in time on a correct output.My solutions: Geiger Counter II: hibudadGeiger Counter III: guxatamGeiger Counter IV: bibogod
|
|
|
|
|
Logged
|
|
|
|
|
Werbad
|
Made a new puzzle. Multi-sum: tegilihSo far I have only solved by cheating and using copiers (not copying the crates though). It is a bit too cramped to convert it to a no-copier version though, so I might have to rethink my strategy...Edit: Managed to solve it properly after some major re-structuring.
|
|
|
|
« Last Edit: January 14, 2010, 02:37:22 PM by Werbad »
|
Logged
|
|
|
|
|
Rene
|
It took a while, but I think I have all special cases covered  . That was an interesting puzzle... I am eager to see what solution Werbad has. For Multi Sum ( tegilih): dododif
|
|
|
|
|
Logged
|
|
|
|
|
Werbad
|
My solution: gugagerIt doesn't really have any special cases to solve. It's a general solution that finds a matching sequence for any number of crates. It's a lot slower than Rene's though.
|
|
|
|
|
Logged
|
|
|
|
|