Rubicon Forum
Welcome, Guest. Please login or register.
February 08, 2012, 07:44:48 PM

Login with username, password and session length
Search:     Advanced search
Forum users can use the crate icon (or [level] and [/level] tags) when writing a post, to make a direct link to a level.
4997 Posts in 231 Topics by 2427 Members
Latest Member: lightOfDay
* Home Help Search Login Register
+  Rubicon Forum
|-+  Playing the Game
| |-+  Custom Puzzle Levels (Moderator: Bucky)
| | |-+  colcolpicle's puzzles
« previous next »
Pages: [1] 2 3 ... 15 Print
Author Topic: colcolpicle's puzzles  (Read 36243 times)
colcolpicle
Engineer
****
Posts: 133



View Profile
colcolpicle's puzzles
« on: June 19, 2009, 10:09:55 PM »

I've been playing rubicon for a while now, and have finally decided to make an account. I only have a couple levels right now, but I am still making them in my spare time and I'm sure I have a file in my computer with  a couple more level names on it.

I hope you enjoy my puzzles!


The closing gate sokolix

Divide by two (fixed) tizodum

Random behapeg   imagegybuzum

Counting luxedar

organize againverodyh    imagekivogil

Reverse Engineering zitotub    imageresebad

Binary flippingsucosah     imagebucazal

little, but harddevokun

little, but hard fixed roxykix

dozer stunt easy burobus           imagemugetyg

predicting the crate  (hard)   zuzehyx

Not actual levels.

Kinda cool dozer pattern govodud

Sorting tyzazoc
« Last Edit: August 30, 2009, 04:38:33 PM by colcolpicle » Logged

jnz
Director
*****
Posts: 471


View Profile
Re: colcolpicle's puzzles
« Reply #1 on: June 20, 2009, 12:13:39 AM »

For "The closing gate" (sokolix): gulofez
Is "Divide by two" (gebubes) possible for crates in the range 1 through 7?

Logged
immibis
Engineer
****
Posts: 176


View Profile
Re: colcolpicle's puzzles
« Reply #2 on: June 20, 2009, 01:48:34 AM »

For The Closing Gate: katysut
For Divide by Two: sucadyp (makes no attempt to solve for any number 0-7, even though 0 is possible)

Divide by Two is not possible for the following crates: 1, 2, 3, 4, 5, 6, 7 because for 1,3,5,7 you can't get an odd crate from what the machine outputs (2/6/A/E) and for 2 you can only get 4/8/C/0, and for 4 you can only get 8 and 0. For 6 (which gives Cool you can only get C/8/4/0
« Last Edit: June 20, 2009, 02:15:07 AM by immibis » Logged

Werbad
Director
*****
Posts: 372

jonas_88_rehn@hotmail.com
View Profile Email
Re: colcolpicle's puzzles
« Reply #3 on: June 20, 2009, 10:37:56 AM »

For The closing gate (sokolix): darytav
I didn't bother solving Divide by two as it doesn't seem possible for 1-7
Logged
colcolpicle
Engineer
****
Posts: 133



View Profile
Re: colcolpicle's puzzles
« Reply #4 on: June 20, 2009, 12:01:39 PM »

Sorry, I really screwed that one up. I have a fixed version above tizodum
Logged

Werbad
Director
*****
Posts: 372

jonas_88_rehn@hotmail.com
View Profile Email
Re: colcolpicle's puzzles
« Reply #5 on: June 20, 2009, 05:27:52 PM »

For Divide by two (fixed) (tizodum): rurukoc
Speedy data doesn't seem possible as you don't have any crates to work with.
For Random (behapeg): cicyvet
For Counting (luxedar): xepokin
Logged
Rene
Director
*****
Posts: 636


View Profile Email
Re: colcolpicle's puzzles
« Reply #6 on: June 20, 2009, 05:38:11 PM »

Welcome to the forum, colcolpicle, nice to see some new people!
Nice puzzles as well. Here are my solutions:

For The closing gate (sokolix): disupuk
For Divide by two (fixed) (tizodum): gokixuv
For Speedy data (negopan): not possible due to missing initial crate (I looked at your solution: you cheated!  Wink)
For Random (behapeg): nebusen
For Counting (luxedar): bumuset

Logged
jnz
Director
*****
Posts: 471


View Profile
Re: colcolpicle's puzzles
« Reply #7 on: June 20, 2009, 05:58:06 PM »

For Divide by two (fixed) (tizodum): radezud.  I half-cheated on this.
Logged
jf
Director
*****
Posts: 592


View Profile
Re: colcolpicle's puzzles
« Reply #8 on: June 20, 2009, 07:11:24 PM »

Nice puzzles, colcolpicle.

For The closing gate (sokolix): dodybip
For Divide by two fixed (tizodum): cuvefeg
For Counting (luxedar): kobapug

Rene, your gokixuv always seems to get the same results.  Wink
« Last Edit: June 20, 2009, 07:36:46 PM by jf » Logged
colcolpicle
Engineer
****
Posts: 133



View Profile
Re: colcolpicle's puzzles
« Reply #9 on: June 20, 2009, 09:41:02 PM »

Sorry about the speedy data level, I had found it in a file somewhere in my computer and didn't bother to check.
Logged

immibis
Engineer
****
Posts: 176


View Profile
Re: colcolpicle's puzzles
« Reply #10 on: June 21, 2009, 01:08:44 AM »

For Random (behapeg): fukazit (is that an offensive save name?)
For Organize Again: getynev

« Last Edit: June 21, 2009, 01:11:03 AM by immibis » Logged

Werbad
Director
*****
Posts: 372

jonas_88_rehn@hotmail.com
View Profile Email
Re: colcolpicle's puzzles
« Reply #11 on: June 21, 2009, 10:47:23 AM »

For organize again (verodyh): bedogyb
Logged
Rene
Director
*****
Posts: 636


View Profile Email
Re: colcolpicle's puzzles
« Reply #12 on: June 21, 2009, 12:26:03 PM »

Rene, your gokixuv always seems to get the same results.  Wink


Yeh, that's a good trick, isn't it.... Grin Forgot to put the ? back after testing

For Organize again (verodyh): sorehyg

Logged
colcolpicle
Engineer
****
Posts: 133



View Profile
Re: colcolpicle's puzzles
« Reply #13 on: June 21, 2009, 12:56:40 PM »

While working on a new puzzle I figured out how to get a dozer to stay somewhere until a crate or barrel comes into the input slot. The dozer can then get back in by simulating an input from below. An example is in the lower left corner of my next ( but currently unfinished) puzzle, sunyrig. Is this new or have I just rediscovered the wheel?
Logged

Werbad
Director
*****
Posts: 372

jonas_88_rehn@hotmail.com
View Profile Email
Re: colcolpicle's puzzles
« Reply #14 on: June 22, 2009, 03:32:07 PM »

For Reverse Engineering (zitotub): vyhohyc
Logged
Pages: [1] 2 3 ... 15 Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Rubicon Forum | Powered by SMF 1.0.8.
© 2001-2005, Lewis Media. All Rights Reserved.
Valid XHTML 1.0! Valid CSS!