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Topic: jf's Puzzles (Read 112757 times)
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jf
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Excellent driving, Rene. That's a clever, clean design. Even with your pause at the traffic signal (a nice touch visually) your overall track time is better than mine. Here are my lap times (spoiler warning: read "my solution"): moninil.
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« Last Edit: January 20, 2007, 03:50:03 AM by jf »
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jnz
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Well it took me a while but I think I finally passed my driving test: babibal. One thing I notice we all have in common is (spoiler) starting with a barrel to block the door key so we can get from the left to the right. How hard would it be if that spot were locked?
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jf
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That is a cool solution, jnz, with some dramatic twists and turns for that 1 crate!
Edit: I tried putting in spoiler text, but the tags didn't work. So, for now, all I will say is that this spot cannot be locked, or else, the puzzle is not solvable. As your 1 moves into place at the end, try that left-to-right and you'll see what I mean -- a physics asymmetricity, if there is such a word.
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« Last Edit: January 22, 2007, 10:04:13 PM by jf »
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jnz
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That is a cool solution, jnz, with some dramatic twists and turns for that 1 crate!
Edit: I tried putting in spoiler text, but the tags didn't work. So, for now, all I will say is that this spot cannot be locked, or else, the puzzle is not solvable. As your 1 moves into place at the end, try that left-to-right and you'll see what I mean -- a physics asymmetricity, if there is such a word.
I did the spoiler text by manually setting the foreground color to be the same as the background. I hope there is a better way that I am just unaware of. I see now what you mean. You can go only one direction with that trick.
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jf
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*** NEW PUZZLE *** I'm not exactly sure what this thing is, but you are supposed to click the switch... at the opportune moment. Here it is, a new Medium (?) level puzzle: Click mytahun.
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SM
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Solution to Click: JUDAGUMHad to create an exception for a F crate, so I would rate this a "Hard" [EDIT] JNZ: Great solution, I like your different approach to detecting the far right gate trigger.
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« Last Edit: January 25, 2007, 08:57:49 PM by SM »
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So long and thanks for all the fish.
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jnz
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My solution for Click (mytahun): natufux. I think I could have made the machine a bit smaller if you had counted down with F crates instead of up with 1s.
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jf
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Counting up with 1's makes it a little more interesting, because it becomes more straight-forward to drop a reversed deck onto the gate, which in turn makes things a little more complicated when carrying the signal across. Here is my solution (here you can see what I mean by "reversed deck" -- or, is this a "forward deck"?): cibitoc. Interestingly, due to some preconception as puzzle-maker of this puzzle, I am pushing one barrel up to position instead of setting it at the start -- strange. Edit: I optimized it a bit: dosikyz.
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« Last Edit: January 25, 2007, 10:48:19 PM by jf »
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jf
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*** NEW PUZZLE *** Sometimes, you have to improvise: Queen Sacrifice sasixic.
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Rene
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My solution to Queen Sacrifice ( sasixic): gykizovIt is a bit messing around, but it works
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jf
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That makes three interesting solutions to Click (SM, jnz, and Rene), and now, already, a solution to Queen Sacrifice! I especially like the action to handle 0, which I won't describe here, for fear of a spoiler. Here is my solution to Queen Sacrifice ( sasixic): bobakur.
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« Last Edit: January 27, 2007, 11:40:18 PM by jf »
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jf
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*** NEW PUZZLE *** Here is a new Medium level puzzle: Eagle Feather kelynoc.
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jnz
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My solution for Eagle Feather (kelynoc): hufivas. You had to put the matcher all the way at the bottom of the screen, didn't you. 
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Rene
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I brought in a ** sorter** for Eagle Feather. That is a bit of an overkill, but hey, when do you get to use it otherwise? Solution to Eagle Feather ( kelynoc): cygibipInteresting dozer timer in your solution to Queen Sacrifice, JF!
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« Last Edit: January 28, 2007, 12:52:59 PM by Rene »
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