Burn X and choose a Hero: You and that Hero bid against each other. The winner burns Energy equal to their bid. If you win, you may decide the Allocations for your target for a number of rounds equal to X/10 (rounded up).
Korik
Randomizer
Burn 10: Replace a target Power in play with a randomly chosen Power.
Zarba
Wind-Up Doll
Wind-Up Doll starts with Energy equal to it's Power Strength. You may spend X Energy to add 1/2X Energy to Wind-Up Doll. Overcrank: Burn Energy equal to Wind-Up Doll's Power Strength. Set Wind-Up Doll's Energy to 100 until the end of the round, then discard Wind-Up Doll.
Nev the Deranged
Temporal Anomaly
During any round during which this character is subject to Damage or other effects, roll 1d4. The effects do not occur until the end of X rounds, where X is the result of the die roll.